MENGGUNAKAN PERMAINAN TRADISIONAL GEDRIK DALAM MENINGKATKAN HASIL BELAJAR GERAK LOKOMOTOR SISWA KELAS 2 SD ISLAM SITI HAJAR KOTA MADIUN

 Abstract views: 380

Authors

  • Luqman Agung SD Islam Siti Hajar Kota Madiun

DOI:

https://doi.org/10.36456/jbpo.v1i1.5192

Keywords:

Traditional Games, Gedrik, Locomotor Motion

Abstract

Classroom Action Research conducted at SD Islam Siti Hajar grade 2 aims to improve student learning outcomes of locomotor motion. In improving the learning outcomes of students' locomotor motion, in this study using a traditional game called Gedrik. The game of Gedrik is carried out in turns according to the order of the players. Jumping players are not allowed to step on the line, use one leg, and are not allowed to leave the city that has been arranged. The player jumps with one foot from one box to another according to the agreed sequence. Of course, this game uses rules not in writing, but with the agreement that all players comply. The research design used was classroom action research (PTK) with test and observation type instruments. The research was conducted in February 2019 with the objects and subjects of the 2nd grade students of SD Islam Siti Hajar on learning locomotor motion. The data obtained were analyzed descriptively including the percentage and the average value of the learning outcomes. The research was conducted in 2 stages, namely cycle 1 and cycle 2. The results showed that there was an increase in the learning outcomes of students' locomotor motion from 33% of the completeness value in cycle 1 increased to 90% in cycle 2. The average value in cycle 1, namely 72, was included in the Not Complete criteria. Whereas in cycle 2, the average value of 78 is included in the Completion criteria. The conclusion is based on the results of classroom action research carried out, namely the use of traditional gedric games can improve learning outcomes of locomotor motion for grade 2 students of SD Islam Siti Hajar, Madiun City

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Published

2021-03-25