Teaching English Concrete Nouns Using Pictionary Game

 Abstract views: 169

Authors

  • Miftah Nur Jannah Sakamoto Japanese Mathematics Method

DOI:

https://doi.org/10.36456/jet.v1.n01.2016.1220

Abstract

The study discusses the effectiveness of teaching English
concrete noun using Pictionary game. The background of the study
is based on the phenomena that students in SDN Sendangrejo  III
Ngimbang usually  get  bored  to  learn  vocabulary especially  on
concrete nouns. That is the reason why the teacher should device a
good  exercise  or  a way  of  teaching  English  concrete  nouns.
Learning  vocabulary  at  Elementary School  can  be  done  through
many ways, so the researcher teaches vocabulary using Pictionary
game. This game may become an alternative way to teach English
nouns  for  beginning  level.  It  is  more  emphasizing  on  active
learning  and language  teaching,  because it  makes  students  more
active. The purpose of the study is to know whether or not using
Pictionary game is effective to improve students’ English concrete
nouns  in  the  fourth  graders  of SDN  Sendangrejo  III  Ngimbang.
This  study  is  categorized  as  a  quantitative  research.  The  data  is
obtained by giving test to the experimental class and control class
after giving a different learning to both classes. The number of the
subjects is twenty in each class. They are IV A is as experimental
class, and IV B control class. The instruments used to collect the
data were documentation and test. Test was used to know students’
competence  before  and  after  the  experiment  run.  There  are  two
kinds  of  test.  They  are  pre-test  and  post  test.  The  result  of  the
research  showed  that  the  use  of Pictionary  game  as  a  media  of
teaching concrete  nouns  was  effective.  There  was  a significance
difference  in  the achievement  between  students  in  class  IV  A
(experimental class) and students in class IV B (control class). It is
showed  of  the  mean of  experimental  class  is  higher than  control
class (80.70  >  73.35).  On  the  other  hand,  the  test  of  hypothesis
using t-test formula shows the value of the t-test is higher than the
value of the t-table. The value is (3.141>1.68). The hypothesis is
accepted. Therefore it can be concluded that the use of Pictionary
game as a media of teaching concrete nouns was effective.

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Published

2016-04-29

Issue

Section

Volume 01 Number 01 April 2016