PENGGUNAAN APE “ TOWER KEY ” UNTUK MENSTIMULASI KEMAMPUAN PROBLEM SOLVING ANAK USIA DINI

IMPLEMENTATION OF APE “TOWER KEY” TO STIMULATE ABILITY

Authors

  • PORTUNA MARITO BR PANE Universitas Jambi
  • RIKA RINA NAINGGOLAN Universitas Jambi
  • MEGA LIDYA WATI Universitas Jambi
  • BUNGA ANDINA PUTRI Universitas Jambi
  • DEVI FEBRIYANTI Universitas Jambi

DOI:

https://doi.org/10.36456/incrementapedia.vol6.no2.a8999

Abstract

This research was conducted for three weeks with three stages of activities. The world of children is the world of play. The objects of this research are all children in class B. The children who are the objects of this research have different cognitive abilities and are still in the developmental stage. The learning activities we carry out are to introduce cognitive aspects by creating appropriate media. The media that we use to apply to children is TOWER KEY media. Through this media, the aim of the process of understanding geometric concepts is directed in stages, namely, by holding 3 meetings at school, where each game is played with a different level of difficulty. The type of research used is qualitative research. Qualitative research is descriptive research that tends to use analysis. Qualitative research is exploratory in nature. The use of the "tower key" game media can influence the problem solving abilities of young children.

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Published

2025-02-17