PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS APLIKASI SAC (SMART APPS CREATOR) UNTUK MENINGKATKAN KEMAMPUAN MENYUSUN HURUF ALFABET MENJADI KATA YANG BERMAKNA PADA SISWA KELAS I SDN 3 NGRENCAK

DEVELOPMENT OF INTERACTIVE MULTIMEDIA BASED ON THE SAC APPLICATION (SMART APPS CREATOR) TO IMPROVE THE ABILITY TO ARRANGE ALPHABET LETTERS INTO MEANINGFUL WORDS IN CLASS I STUDENTS OF SDN 3 NGRENCAK

Authors

  • Ilham Aziz Universitas Nusantara PGRI Kediri
  • Rian Damariswara Universitas Nusatara PGRI Kediri
  • Sutrisno Sahari Universitas Nusatara PGRI Kediri

DOI:

https://doi.org/10.36456/inventa.8.1.a8766

Keywords:

multimedia, kata bermakna, sekolah dasar

Abstract

The aim of this research and development is to determine the validity, practicality and effectiveness of interactive multimedia based on the SAC (Smart Apps Creator) application to improve the ability to arrange letters of the alphabet into meaningful words in class I students at SDN 3 Ngrencak. The research method used is R&D (Research and Development) with the ADDIE model which consists of 5 steps, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation), and (5) Evaluation. The results of this research show that. (1) The validation results obtained from media validators reached a percentage of 85% and material validators reached a percentage of 80%. So the validity results obtained an average percentage of 82.5% with very valid criteria. (2) The results of the teacher response questionnaire reached a percentage of 92.5% and the results of the student response questionnaire achieved very good criteria. So the practical results of this interactive multimedia obtain very practical criteria. (3) The results of the analysis of evaluation questions (post-test) obtained an average percentage of 89% with very effective criteria. The results of product trials show an increase in understanding and self-motivation in activities in class I Indonesian language learning.

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Published

2024-03-29